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Author: Gameowdio

СATs: rhythm-based SFX system in FMOD for Clonizer.

  • Gameowdio
  • 19 December 2022
  • CATs
This newest episode of CATs (Creative Audio Techniques) is about the rhythm-based SFXs system we made for the game Clonizer, an indie-project in a late...
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CATs: interactive soundscape for Alone In Nightmares.

  • Gameowdio
  • 18 November 2022
  • CATs
A while ago we started the CATs (Creative Audio Techniques) initiative for indie developers — this is a series of videos that show the potential of...
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Sava Tsurkanu: studying the depths of phonk.

  • Gameowdio
  • 4 October 2022
  • Outsourcing stories
This is a guest article written by Sava Tsurkanu, our brilliant outsourcing composer. I love music. Different kinds. The more I learn about it, the...
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Nataliya goes to Mobidictum

  • Gameowdio
  • 1 September 2022
  • Conferences and networking
Our awesome Audio Producer Nataliya is going to #Mobidictum Business Conference in Istanbul next week! If your project needs audio, we provide a full cycle...
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Introducing CATs (Creative Audio Techniques)

  • Gameowdio
  • 1 September 2022
  • CATs
Being audio professionals, we want to make games sound as good as they can. Our experience shows that working with sound engines (Fmod, Wwise) leads...
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We’re now on LinkedIn!

  • Gameowdio
  • 27 August 2022
  • Conferences and networking
Hi there! We’re Gameowdio, the game audio outsourcing studio.Once you spot the “meow” in “homeowner”, you know… We are a small audio outsourcing studio with...
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